Разработка игр MonoGame: Introduction to C# Game Programming - Udemy (2019)

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MonoGame: Introduction to C# Game Programming
Udemy - Kyle Schaub

Изображение MonoGame: Introduction to C# Game Programming - Udemy (2019)


Over the past several years, game development has grown into something that anyone can do. The barrier to entry is continually getting lower, and with so many tools to make the process easier, there’s nothing stopping you from getting started! In this course, we will learn the basics of creating games using MonoGame, a game framework with a rich history rooted in indie development. Hundreds of successful titles have been published that utilize this software, including Stardew Valley, Celeste, Fez, Axiom Verge, and Bastion, each of which has well above one million sales on Steam. The programming language we will be using is C#, one of the most widely used languages in the industry. The combination of a solid game engine and a well-documented programming language will provide everything you need to create any game you can imagine.

01. Overview and Installation
01. A Brief History of C# and MonoGame
02. Installation
03. Projects On GitHub
02. C# Programming Part 1
01. Introduction to C#
02. C# Practice Project Setup
03. Variables
04. Arithmetic
05. Data Types
06. Conditional Statements
07. Using Methods
08. Comments
09. Syntax Review
03. Game #1 - Shooting Gallery
01. Shooting Gallery Overview
02. MonoGame Project Structure
03. Including Assets with the Pipeline Tool
04. Drawing Graphics #1
05. Drawing Graphics #2
06. SpriteFonts
07. Target Variables
08. Mouse Input
09. Shooting the Target
10. Randomness
11. Timer
12. Finishing Touches and Wrapping Up
04. C# Programming Part 2
01. Arrays
02. Loops
03. Classes
04. Methods
05. Constructors
06. Static Modifier
05. Game #2 - Spaceship
01. Spaceship Overview
02. Project Setup and Loading Assets
03. Ship Class
04. Ship Movement
05. Asteroid Class
06. Controller Class and Asteroid List
07. Difficulty Progression
08. Main Menu
09. Colliding with Asteroids
10. Timer and Finishing Touches
06. C# Programming Part 3
01. Structs and Enums
02. Switch Statements
03. Private, GettersSetters, and Properties
04. Inheritance
07. Game #3 - RPG
01. RPG Overview
02. Project Setup
03. Player Class
04. Open-Source Software, NuGet, and AnimatedSprite Class
05. Animating the Player
06. Animating All Directions
07. Shooting Projectiles
08. Enemies
09. Shooting Enemies
10. Player Health and Damage
11. Obstacles
12. Level Design with Tiled
13. Tiled Object Layers
14. Camera
15. What's Next
08. Bonus Lectures
01. Keeping the Camera and Player in the Map
02. Sounds Effects and Music
Source Code
Source Code - Link to GitHub.html
udemy-monogame.zip

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